AT Bishop

A small studio exploring systems, balance, and shared responsibility through games, stories, and artifacts.

Projects

We make work that approaches the same questions from different angles.

Some are analytical.
Others are experiential.
None are complete on their own.

Emergency Landing

A slow survival game about a life unready for optimization.

The player moves through a quiet landscape after a crash, where progress comes from attention, patience, and cooperation rather than speed or mastery.

Visit Emergency Landing

Engineered Inefficiency

Problems. Made for you.

Engineered Inefficiency examines what happens when efficiency, optimization, and progress are treated as values rather than questions. It calls out the incentives and tradeoffs of modern systems, for fun and profit.

Visit Engineered Inefficiency