AT Bishop
A small studio exploring systems, balance, and shared responsibility through games, stories, and artifacts.
Projects
We make work that approaches the same questions from different angles.
Some are analytical.
Others are experiential.
None are complete on their own.
Emergency Landing
A slow survival game about a life unready for optimization.
The player moves through a quiet landscape after a crash, where progress comes from attention, patience, and cooperation rather than speed or mastery.
Engineered Inefficiency
Problems. Made for you.
Engineered Inefficiency examines what happens when efficiency, optimization, and progress are treated as values rather than questions. It calls out the incentives and tradeoffs of modern systems, for fun and profit.